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A CARD AND A POSSIBILITY · NOTICE THE POSSIBILITIES

2 Suits

Keep the ranks in order and the suits in view. Look at the next hidden card you could reveal.

A quick guide to the game
2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Spades and hearts

Here is what to know. This mode uses 104 cards divided between spades and hearts. The two-suit layout begins with ten columns and fifty cards in the stock. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game.

Build a descending column

Keep these details in mind. A card may land on an exposed card exactly one rank higher, regardless of suit. A mixed-suit build does not become a movable group merely because its ranks descend. Check both rank and suit before trying to move several cards together. A six of hearts can therefore sit on a seven of spades.

Move a group

The key details are straightforward. You can select the first card of that group to move every card below it. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column.

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Collect matching sequences

On this website, the following points apply. Both suits contribute to the total of eight runs needed to win. A red-and-black King-to-Ace column does not count as a completed run. A complete sequence must run from King to Ace in one suit. The game removes a qualifying sequence automatically and updates the run counter.

Separate mixed builds

Keep these details in mind. Matching suits often reduces the number of individual moves needed later. Plan how you might separate that mixed build before extending it further. An empty column can hold one segment while you reconnect the remaining cards. A temporary mixed-suit move can expose a hidden card or release an empty column.

Use a spare column

On this website, the following points apply. Any legal movable group can occupy an empty column. Fill every empty column before requesting another stock deal. Moving a King into a spare column can make space, but the King cannot later land on another rank. You can sometimes return a shorter segment to its original column after exposing a useful card.

Choose a stock deal

The key details are straightforward. Each stock deal adds one face-up card to every column. The new cards can create matching suit connections or block existing ones. Five such deals are available at the beginning of the game. Review exposed moves and empty-column plans before using the stock.

Compare alternatives

On this website, the following points apply. Use Replay if you want to restart the same shuffled deal from the beginning. Undo also restores cards that were turned over or collected by the reversed action. The timer is not rewound when you undo. Undo can reverse a stock deal as well as a normal card move.

Practice the transition

The key details are straightforward. Keeping several short matching runs can be easier to manage than one long mixed run. Revealing hidden cards gradually broadens your choices. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. A suggested move is a possibility to investigate rather than a guaranteed route to victory.

Your two-suit session

On this website, the following points apply. Turning off local saving removes stored game progress and statistics on this domain. New game replaces the current two-suit deal with a fresh shuffle. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. The game can still run for the current visit when browser storage is unavailable.